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Interactive exhibits and installations.

Museum and brand installations are a different design discipline. We've been making them for institutions like the NCMA, Walt Disney Family Museum, and Microsoft for fifteen years.

01What we do

  • Touchscreen exhibits
  • Multi-touch tables
  • Projection mapping
  • Sensor-driven interaction
  • Kiosks + digital wayfinding
  • AR overlays for cases
  • Spatial audio

02What you get

  • Working installation on-site
  • Conservation-compatible mounting
  • Maintenance plan with the institution
  • Visitor-experience research

03How we work

Five phases, fixed at the door.

  1. 01

    Discovery

    Understand your business, your audience, and the truth of the brief. Most projects change shape here — and that's the point.

  2. 02

    Strategy

    Decide the moves. A clear thesis, a measurable outcome, and the smallest scope that gets us there.

  3. 03

    Design + Prototype

    Make the artefact. Tested with real users, refined against real constraints, ready to engineer.

  4. 04

    Build + Ship

    Engineered, accessible, performant. Shipped behind feature flags so the rollout can stay calm.

  5. 05

    Measure + Iterate

    Outcomes monitored against the thesis. The work continues — every project is the first version of something better.

05FAQ

Can you ship to a museum on a fixed budget?
Yes. Exhibit work is almost always fixed-budget for us — institutions need certainty, not change orders.

Ready to start?

Tell us what you're trying to do. We'll come back inside a working day with a real first read.