● Sub-service
Interactive exhibits and installations.
Museum and brand installations are a different design discipline. We've been making them for institutions like the NCMA, Walt Disney Family Museum, and Microsoft for fifteen years.
01What we do
- Touchscreen exhibits
- Multi-touch tables
- Projection mapping
- Sensor-driven interaction
- Kiosks + digital wayfinding
- AR overlays for cases
- Spatial audio
02What you get
- Working installation on-site
- Conservation-compatible mounting
- Maintenance plan with the institution
- Visitor-experience research
03How we work
Five phases, fixed at the door.
01
Discovery
Understand your business, your audience, and the truth of the brief. Most projects change shape here — and that's the point.
02
Strategy
Decide the moves. A clear thesis, a measurable outcome, and the smallest scope that gets us there.
03
Design + Prototype
Make the artefact. Tested with real users, refined against real constraints, ready to engineer.
04
Build + Ship
Engineered, accessible, performant. Shipped behind feature flags so the rollout can stay calm.
05
Measure + Iterate
Outcomes monitored against the thesis. The work continues — every project is the first version of something better.
05FAQ
- Can you ship to a museum on a fixed budget?
- Yes. Exhibit work is almost always fixed-budget for us — institutions need certainty, not change orders.
Ready to start?
Tell us what you're trying to do. We'll come back inside a working day with a real first read.
